12/24/2023 0 Comments The tavern hand of fateSurely one of them has to know where we can find ourselves a boat. It seems these guys all avoided getting tranced, so we can actually interact with them. Pirates! And a parrot! And that scarecrow ghost we helped out earlier. It's exactly the same procedure as before click the lights in the correct order, and the door unlocks. I hope you wrote the combination now rather than just forget all about it after solving the treasure cave puzzle! If not, you're going to have to reload a game and check what the current sequence was.įortunately, I did write it down. same as the fireflies way back in the swamp. Clicking the bulbs makes them glow colors, and play little musical cues. What's that big mechanism to the left of it? The door is, for some unfathomable reason, locked. Finding that path isn't as hard as it looks since the cursor changes when you mouse over it, and you can also get where we're going by using the back door of the mustard shop.Ī dank back alley, and a tavern, no doubt full of roustabouts and ne'er-do-wells. You can go behind the mustard shop from this screen. There is one location we haven't visited yet though. We had no problems reaching the rope.Īll right, we won't be going that way for a while. Nonsense! Just get a running start, and we'll be over there in no time. I'm sure we can make it across with a little effort. The bunny does look a little bit like him, I guess. All right, let's go back and check out that other place we could go to.Ī huge bunny and a path leading up to some kind of altar. Our mystery nemesis did a pretty thorough job. It's got a narwhal on there, some big hooks with bait on them, couple gigantic fish. We can either go to the top right, or the docks at the bottom right. Well, nothing more to do here than check out one of the other exits from this room. Whoever it is, they really aren't hot on us making it to the center of the world. From the list of ingredients, it looks like our thief was here, brewed up one of those and tranced the mustard man and the sheriff. We've got that Teddy Bear potion Zanthia was wondering about earlier, and something called a Trance potion. ![]() Let's put it back in the spellbook and see what it is. If all this other stuff is ours, then the piece of paper must be. They also seem to have used it - the wrapper is empty, the orange slice is just a peel. Whoever stole it from our hovel seems to have left it lying around. ![]() Let's have a look at that stuff just sitting on the ground, because we're in an adventure game and rifling through other people's garbage is just kind of what you do.Īrtifical newt eyes. He's also blocking the doorway to the fish house, so we can't go that way right now. just like the mustard clerk, this guy is completely unresponsive. There's a guy standing in front of the door, and. First, there's that huge building made out of what looks like a giant fish skeleton and a pile of mud. What the heck is that? That part looks like a fish. We're no closer to finding ourselves a boat, so let's go back and check out what's on the other side of that bridge. I didn't realize the mustard industry was this well developed. ![]() There's not much else in here that's of any use to us, but we can look around and read some of those notes if we like. He just stands there, unmoving, and can't be interacted with. In fact, he hasn't moved at all since we entered. Mustard man says nothing in response to this. There's a big map on the wall showing what looks to be some kind of shipping route. Farmer Greenberry needs to step things up. We've stumbled onto the mustard distribution center, although it's currently kind of low on actual mustard. There's a seahorse fountain to our left, a house embedded into the hill behind us, and a rickety little bridge. For now, let's check out our surroundings. Where exactly are we going? We'll find out soon. The game hasn't made it entirely clear yet, but we're here to secure passage on a boat to get us closer to the center of the world. Last time in the magical land of Kyrandia, we finally got past the two idiot guardsmen blocking the gate to the port city of Highmoon.
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